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Old March 11th, 2008, 20:14

MyFoot2YourBallz MyFoot2YourBallz is offline
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R6V2 Information

Part 1 – Game Mechanics, Weapons & PEC System
Game Mechanics, Weapons & PEC System

Destroyable Environments – You’ve heard of bullet penetration, but we’ve taken it further. Not only can you shoot through wooden doors and thin walls, you can also break certain objects (such as tables) within the battlefield depending on its durability. See a tango taking cover behind a wooden crate? Shred it and watch them panic, or just shoot them through the box, whatever works for you. You can also damage certain vehicles, some to the point where they even explode. We also give you environmental objects that can help you, such as fire extinguishers which will give off smoke when you shoot them, and combustible tanks. We didn’t place these objects in areas that don’t fit within the environment (I’ve seen other games where gas tanks are placed in the middle of a public street); these environmental tools are found in places that make sense, such as a gas tank under a BBQ grill. Be warned… if the enemy AI spots these objects they’ll use them on you too.

Sprinting - You can sprint for a limited time until your character gets tired. Think of an imaginary bar that depletes itself when you sprint, and slowly begins to fill up again when you don’t. While you sprint you cannot do any other actions, so use it wisely. It’s really handy when you hear a frag hitting the floor. Sprinting uses the Left Bumper (360), L2 (PS3) and Shift Key (default for PC, can be re-assigned).

Other Game Mechanics -
Sorry folks, no “active reload”. Gadgets work pretty much the same. Doors behave the same as Vegas 1 (open and close) with the inclusion of shooting through them/blowing them up depending on the thickness. No melee. Cover system is the same as Vegas 1 but more refined (a lot of testing went into ridding bugs). No “running-man” glitch. No location-based armour (shooting a person’s leg causes the same damage as shooting their arm), however, if your enemy AI is being shot in the foot when taking cover, he’ll actually respond now by moving further back behind cover.

Weapons -
The 11 new weapons are as follows:
P99 (Pistol)
AUG PARA (SMG)
Type 05 JS (SMG)
SKORPION VZ83 (SMG)
FNC (Assault)
L85A2 (Assault)
AKS-74U (Assault)
M468 (Assault)
500 TACTICAL (Shotgun)
L96 Arctic Warfare (Sniper)
SR-25 SD (Sniper)

The “Noob Cannon” (XM-26 LSS) has a slower rate of fire than Vegas 1. Silencers do NOT alert other enemy AI if they aren’t paying attention, which is a major improvement for silencer gameplay. The new SR-25 SD is the first sniper gun with a silencer attachment, making it extra deadly. I can also confirm that silencers DO add extra accuracy to guns but lessens the damage. You can now attach an ACOG Scope on SMGs.

P.E.C. Menu - Improvements from Vegas 1: you can now “swap gadgets” without having to go through the trouble of manually swapping to a different gadget and replacing your current one. Also, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. Another great feature is having an auto-save for silencers and rate of fire, meaning, if you have your silencer on in single player, co-op or multiplayer, they will automatically save unless you replace the weapon. You also have a separate equipment template for Story/Terrorist Hunt because you can assign “two primary” guns and a handgun, unlike multiplayer where you assign “one primary” gun and a handgun. Yes, you can now assign two primary guns when playing Terrorist Hunt offline AND online. Last but not least, the P.E.C. menu is not on a separate screen that requires loading. You see the P.E.C. menu as soon as you press start at the main title screen. For those who have played Vegas 1, you will be happy to know that there are no longer 2 loading screens prior to joining a multiplayer map. Loading times have been drastically improved.


Part 2 – Multiplayer

Multiplayer

Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14 Dedicated Server 16
PC - 14, Dedicated Server 16


No map editor.
Ever hear someone tell you, “I’ll take your whole team on”? Multiplayer matches no longer have to be balanced. For example, you can now have a game of 7 vs 2 (Player Match only). No host migration. No split screen online. No multiple “squads” per team.

Join In Progress - You now have the option of allowing players to join in the middle of a multiplayer map and play right away instead of waiting until the end of the match. You can toggle this option if you want joiners to wait until the end. No party-invite.

Menu Interface – Vegas 1 fans will be happy to know that when in a full room, you can now swap teams without asking someone to leave and re-invite them back. As mentioned in Part 1, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. From the multiplayer menu, you have the following:

Launch Game (host only)
Change Team
Outfitting
Match Settings (changeable by host)
Players
Options
A.C.E.S.
Statistics

Communication - While your team is talking, your HUD will display the person’s name on the top left, showing you who is talking.

Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.

Host Control in Ranked Matches Improved - Ranked Matches are a competitive area where players go to affect their statistics. Therefore, we have certain “fixed” settings that cannot be modified by the host in order to create a fairer experience:

- Join In Progress: Disabled
- Game Invitations: Enabled
- Friendly-Fire: Host Control
- Host cannot kick players under any circumstances; In Lobby & In Game.
- Automatically kick a player after 3 Team-Kills
- Lock Teams: Host Control
- Host cannot force a player to change teams
- Auto-Swap Teams: Host Control
- Game cannot start until there is an even number of players on both teams. (ex: 3v3, 4v4)
- Require a minimum number of 4 players before starting the game.
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether.

I am very pleased to announce that Vegas 2 has the option for you to invite your friends into ranked matches (while in the multiplayer lobby). The person who invites and the person who accepts will be on the same team. Think: ranked clan matches with you and your friends.

Radar (Overhead Map) – Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS.

Kill Cam – When enabled, the camera will look to the location from which the killing shot came. Kill cam can be toggled on or off under multiplayer MATCH SETTINGS.

Loading Times - Much, Much Better!
We substantially reduced the waiting & loading times associated with playing multiplayer compared to Vegas 1.

* No loading of the multiplayer menu to play online; the PEC is now part of the main menu.
* PEC assets are streamed, so there is no need to load other players' PEC assets.
* Join in Progress eliminates having to wait in observer mode until the round ends.
* Coop Tango Hunt can be launched alone, so you aren't waiting in a lobby for more players to connect before you can play.
* Clients and host load maps simultaneously, as opposed to having the host first load the map and then all clients following afterwards.

We also optimized the replication of custom faces across the network. We've noticed in Vegas 1 that when there is a full multiplayer room of custom faces, it would sometimes take over 15 minutes to load them all (and would be pending with a default face until they loaded). In Vegas 2 we have optimized the custom faces so even with a full room each face would load in a minute or less (depending on the connection). With our tests they loaded in a matter of seconds.

Rankings – Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.

XP Cap per match – There is none! Depending on how well you play (A.C.E.S., Team Kill, Suicide, # of Kills, etc) you can earn up to and over 1200 XP (which was the cap limit in Vegas 1). Mind you, it takes a lot of skill to earn over 1200 XP per match.

"I'm not cheating... a fly died in the center of my screen"
In multiplayer modes, players do not have a crosshair when covering against a wall. If you've played Vegas 1 multiplayer, you most likely came across a gamer who put a black dot in the middle of their screen with a marker, or a put a small rip of paper in the center held by a piece of tape. Whatever the case may be, there was no way to stop them from aiming from behind cover with their self-made crosshair and killing you in a blink of an eye. Enter Vegas 2, where pop-n-shoot has a movement penalty applied to the accuracy. Players are encouraged to peek around corners when waiting instead of covering to pop-n-shoot.
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  #2 (permalink)  
Old March 11th, 2008, 20:17

MyFoot2YourBallz MyFoot2YourBallz is offline
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Re: R6V2 Information

continue....
Multiplayer Modes

Team Leader (NEW): Eliminate the enemy team’s leader and their team while protecting your own leader. As long as the Team Leader is still alive, all other team members can respawn to aid the team. Once the Team Leader is killed, there will not be anymore respawns for the team. However, if the Team Leader kills someone on the opposing team, they will no longer respawn whether or not their team leader is alive or dead.

Total Conquest (NEW): A revised version of Conquest mode, Total Conquest is an intense back-and-forth game where the tide can turn at anytime. Capture all three satellite transmitters and hold them for the duration of the countdown. If a satellite is interrupted the countdown resets.

Deathmatch: Free-for-all combat with no mercy. The player with the most kills wins the match. Respawns optional. Renamed from Survival & Sharpshooter.

Team Deathmatch: Two teams compete by hunting each other to see which team will rack up the most kills. Respawns optional. Renamed from Team Survival & Team Sharpshooter.

Attack & Defend (There are three game types depending on the map)

A&D - Item Extraction: The Attackers must reach and pick up a briefcase, then bring it to an extraction zone. The Defenders they must prevent this from happening. The match can also be won by eliminating the opposing team. C4 cannot be attached to the briefcase. The Defenders cannot pick up the briefcase.

A&D - Hostage Rescue: Two hostages are placed in different areas of the map. To win, the Attackers must successfully locate and escort the hostages to the extraction point. The Defenders must prevent the attackers from escorting the hostages to the extraction area.

A&D – Demolition (NEW): One team must pick up the bomb and successfully detonate it inside one of the target sites. The other team must prevent this from happening by finding the bomb and defusing it. In other words, there is a role-reversal where the attackers become the defenders (arm bomb then protect it during the countdown), and defenders become the attackers (defend target sites then defuse it when armed).

Part 3 – Story Mode / Terrorist Hunt

Story Mode / Terrorist Hunt


Max # of players:
1-2 Players Story Co-op offline (split screen)
1-2 Players Story Co-op online
1-2 Players Terrorist Hunt offline (split screen)
2-4 Players Terrorist Hunt online.

Story Setting – The game takes place before, during, and after the events of Rainbow Six Vegas. You play as BISHOP, a male or female operative depending on your P.E.C. character. Voice has been recorded for both male and female Bishop. Locations will take you through areas inside, and outside Las Vegas: Rural and residential areas, strip clubs, back alleys, and many more areas never before visited. There will be a definite climatic conclusion to the story. You do not need to play RS Vegas in order to appreciate the plot, but it does help. Good on its own but better together.

Knight – Story Co-op mode allows a second player to join at any time without interrupting gameplay. Both players can play the entire game without any changes to the story. Player 2 is code-named “Knight”.

Civilians – In the game, you will encounter civilians taking cover or running for their lives. Do not accidentally shoot them or its game over. These civilians (not to be confused for hostages) are not scripted to get shot, but you must quickly take out the terrorist or they may be accidentally shot in the cross-fire. Your team mates will also call out, “Civilians spotted” when they are in sight.

Team Camo – Your AI team-mates will follow the camo style you use. Note: Everyone will have their own unique camo in Multiplayer.

Team Mate AI – When ordering your team-mates to advance, they will no longer run blindly. They will “Leap Frog” from one cover to the next while backing each other up. Your team-mates are not just “another pair of guns” in Vegas 2. They behave like real people do and act on instinct (better team AI). They also converse with each other, and to you, about your mission. They will give you useful information about weapons and situational strategy.

Outfitting Stations – Throughout the story mode you may encounter outfitting stations which let you change/reload your weapons, gadgets and outfitting. Each station has a limited number of uses (there are 10 kits inside each box) but chances are you will only use them once per area and move on.

Gadgets – In story mode, depending on your difficulty setting, you will have a different supply of gadgets. Casual x10, Normal x5, Realistic x2.

Enhanced Rules of Engagement – Your team-mates no longer have unlimited gadgets. Depending on your Rules of Engagement you can order your team-mates to throw Smoke, Flash or Frag grenades as well as door breaching. However, as in real life, your team AI may sometimes miss the target. To ensure accuracy, ensure there are no obstacles in the way of your team’s throwing arc before initiating the command. Switching between Infiltrate and Assault works like Rainbow Six Vegas. They will help you strategically order your team to play stealthy (return fire only) or aggressively attack a situation (attack at will).

Thermal Scan – Your tactical map will show (for a limited time) an overhead scan of all heat signatures in the area. It works the same as a GPS device, but in story mode. Overhead Thermal Scans can be used an unlimited number of times, but last only for a limited time and has a fairly long recycle time. Use it wisely. Not available in Terrorist Hunt or Multiplayer.

Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.

- - - - - - - - - - - - - - - - - - - - - - - -

Enhanced Terrorist Hunt

You now have the option to have AI team-mates play with you in Terrorist Hunt, or go lone-wolf like R6 Vegas. Also, depending on your difficulty and number of tangos, you have a limited number of respawns. When playing online, you can also toggle if you want friends to join you mid-game or not.

Team Camo – See above "Team Camo".

Player Performance Screen – Whether you succeed or fail a Terrorist Hunt mission, you still gain XP depending on your performance. The game over screen will show the following:

SCOREBOARD – Username / Kills / Deaths / Accuracy / Ratio (kills to deaths)
TOP PLAYER – User Stats / Best Weapon / Kills with weapon / Accuracy / Headshots

XP – is split up into even more categories:

OVERVIEW – Difficulty Setting / Total XP Earned in this match / Enemies Killed
PLAYER PERFORMANCE – Headshots / Visually Impaired / Unaware
TEAM PERFORMANCE – Kills by team mates
PENALTIES – Suicides, Team Kills
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Old March 12th, 2008, 00:21
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D-MALE- D-MALE- is offline
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Re: R6V2 Information

sweet.
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Old March 12th, 2008, 00:25
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xX-BlackHeart-Xx xX-BlackHeart-Xx is offline
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Re: R6V2 Information

what day next week does the game come out
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Old March 12th, 2008, 06:15
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BLUEIRON BLUEIRON is offline
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Re: R6V2 Information

Nice thread. Now next friday cant come soon enough. Any info on maps etc?
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Old March 12th, 2008, 15:21
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Re: R6V2 Information

this is going to be amazing. nice info!!!
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Old March 12th, 2008, 16:19
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Re: R6V2 Information

Quote:
Originally Posted by xX-BlackHeart-Xx View Post
what day next week does the game come out
tuesday next week but depending on where you buy they might not have it in until wednesday.
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Old March 12th, 2008, 16:28

xMrFoxhoundx xMrFoxhoundx is offline
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Re: R6V2 Information

I actually think I'm going to get this now!
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Old March 12th, 2008, 16:38
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RoAcH RoAcH is offline
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Re: R6V2 Information

That "Returning Vegas 1 players" sounds great but the bad thing is I got to elite and completed single player mode on realistic but on my 1TF1 account .....damn
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Old March 12th, 2008, 16:39

xMrFoxhoundx xMrFoxhoundx is offline
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Re: R6V2 Information

Quote:
Originally Posted by RoAcH View Post
That "Returning Vegas 1 players" sounds great but the bad thing is I got to elite and completed single player mode on realistic but on my 1TF1 account .....damn
I believe you can copy data to a different User account easily.
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Old March 12th, 2008, 16:43
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Re: R6V2 Information

Quote:
Originally Posted by xMrFoxhoundx View Post
I believe you can copy data to a different User account easily.
Lol I know that but I always make up e-mail accounts and can never seem to remember them haha
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Old March 12th, 2008, 16:46

xMrFoxhoundx xMrFoxhoundx is offline
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Re: R6V2 Information

Oh, I thought you had the account still. =/
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Old March 12th, 2008, 16:59
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D-MALE- D-MALE- is offline
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Re: R6V2 Information

Quote:
Originally Posted by xMrFoxhoundx View Post
I believe you can copy data to a different User account easily.
you can with single player data but not online things, i tried it with warhawk but it didn't work.
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Old March 12th, 2008, 21:26

xMrFoxhoundx xMrFoxhoundx is offline
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Re: R6V2 Information

Quote:
Originally Posted by D-MALE- View Post
you can with single player data but not online things, i tried it with warhawk but it didn't work.
Yeah, it said people that were Elites OR BEAT SINGLE PLAYER ON REALISTIC. He beat it on Realistic so thats what hes trying to copy. The single player data.
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Old March 12th, 2008, 21:39
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Re: R6V2 Information

wow, well the ranking is the same way, except you get XP for EVERYTHING you do, so not nearly as difficult, unless it takes a lot of things to get you to elite.
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