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  #1 (permalink)  
Old July 7th, 2008, 16:44

MyFoot2YourBallz MyFoot2YourBallz is offline
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A Little More Info on COD5

Call of Duty, World at War

Its looks like this guy saw the game play and wrote some details of it.
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Old July 7th, 2008, 17:06
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BeAsT BeAsT is offline
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Re: A Little More Info on COD5

Everytime i put in a birthdate it won't let me go on? I even put 1980 because i figured you might have to be 21 or older.
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Old July 7th, 2008, 17:22

MyFoot2YourBallz MyFoot2YourBallz is offline
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Re: A Little More Info on COD5

Ok fellas… the muzzle is off, here is what I have for you in regards to Call of Duty: World at War. No messing around, I’m going to get right down to it.


Single Player: We saw some pretty sick multi-dynamic maps, so enjoy

Makin Raid (Pacific Campaign) – This is what you all have gotten a glimpse of in the trailer that was on the Marketplace this past weekend. It starts with the cut-scene that you’ve heard of, you are on your knees while your buddy takes a cigarette to the eye, followed by a katana blade to the throat. His back is to you when this happens, blood hits the walls, and then the guy comes for you… At this point a fellow soldier comes in and stabs the aggressor to save your skin: Enter actual Gameplay.

From this point forward, you roll through a Japanese village on the shoreline with some comrades. Huts dot the shore with a jungle inland, you fight resistance and make it through the huts and into the jungle… this is where it gets intense. You’re strolling along and all of a sudden a flair goes up where the previous Japanese lying apparently dead, now spring to life – a frantic firefight ensues… followed by “To Be Continued…”

Palelieu (Pacific Campaign) – Ok again you are fighting the Japanese, as the previous level introduced you to the “surprise tactics” of the enemy, this one expands on that concept – and the feel of COD:WW. This is where the flamethrower comes in handy, real handy as you walk through grasslands with trees around, you constantly need to sweep the area with your torch. The enemy lurks in unlikely spots and you need to flush them out. Hit a tree, and a sniper may drop that is tethered with a rope, sweep some grass, and a guy may spring up screaming while in flames.

This is an essential concept, leave no spot unchecked, slash and burn while keeping a weary eye. Light a fire and watch it travel, know wind direction, and plan where you want that inferno to go! Later in the level you fight for a complex and then participate in a ground battle where tanks are everywhere. Pick up a bazooka and get to work… oh, by the way… this works well while you have an Online Co-op friend sweeping the area with his flamethrower!

Multiplayer:

Multiplayer looks a lot like COD4:MW, in regards to the Graphic User Interface and Gameplay. Those who love the predecessor, will feel right at home. Party lobby, load screens, map selection, etc., all look quite familiar.

Perks – Yes, they are indeed back. To answer the overwhelming concern, last I heard, YES, Martyrdom and Juggernaught will be making a return. They will be balanced by counter perks and it’s being discussed whether perks such as Martyrdom & Last Stand will be viable if you do not still have that perk’s tool in your arsenal (Realism v Gameplay).

XP – Experience points are back, you can earn them in MP as well as in Co-op in order to unlock new weapons, attachments, etc. Again, Challenges take the place of online Achievements and will add to your overall XP. Keep in mind, what your skill is in MP, will determine what the AI is in online Co-op. Since you earn XP in Co-op, the better you are, the harder the AI opposition will be!

Rank/Prestige – When I was there, I saw a level 65 on the screen, I can only assume Prestige will follow that rank given it was 5-Stars.

Vehicles – Didn’t see any being used in the demo, though I know they will be there in “Certain Gametypes.” Not all Gametypes will include vehicles, so those who like them can play them, and vice-versa.

Maps – The first SP map Maikin Raid was an MP map (not sure of the name). Kind of cool because if you are say… getting shot at in a hut, you can shoot out a wall, jump in the water, and flank your enemy. There was another map with a big building, good short-medium range, and another that was more urban warfare type in the streets. Names at the time were still TBD, so I’m not going to go into specifics on those. The urban street map, was in a night setting though.

Kill Streak Bonus: Yes, they are back. At 3 kills you can launch a spy drone (they did exist in WWII) analogous to the UAV, at 5 kills you can call in an artillery strike, at 7… I was not fortunate enough to see for sure, but I’d bet something will be there to reward the gamer.

Attachments: Yup, instead of a red dot sight, you can get an iron cross sight. On what guns and such, I’m not sure… that’s the only one I saw. I’m sure many did indeed exist in WWII and will be present.
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Old July 7th, 2008, 17:38
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Re: A Little More Info on COD5

thank you.
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Old July 7th, 2008, 19:21
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Re: A Little More Info on COD5

Nice find.
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Old July 7th, 2008, 19:49

x-ScREaMnDeMoN-x x-ScREaMnDeMoN-x is offline
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Re: A Little More Info on COD5

^^^^^^^^(Article)^^^^^
That's what Im talking about.......great find

EDIT: Hahaa ily2 Charmer

Last edited by x-ScREaMnDeMoN-x : July 7th, 2008 at 19:59.
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Old July 7th, 2008, 19:58
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Re: A Little More Info on COD5

Remove the quote demon. You just made this first page twice as long as it was before.
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Old July 7th, 2008, 20:00
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Re: A Little More Info on COD5

I'm taking this as a rumor, because i could have easily said the same things he has said. Let me guess some gun attachments include: bayonet, rifle propelled grenade, and iron sights. Vehicles include tanks, APCs, and jeeps.
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Old July 7th, 2008, 20:00

x-ScREaMnDeMoN-x x-ScREaMnDeMoN-x is offline
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Re: A Little More Info on COD5

Quote:
Originally Posted by TU_Snake_Charmer View Post
Remove the quote demon. You just made this first page twice as long as it was before.
Alright I changed it haha....yea it grew to a substantial size
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Old July 7th, 2008, 20:39
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Re: A Little More Info on COD5

Nice find. +Reppp
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Old July 8th, 2008, 09:41
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Re: A Little More Info on COD5

juggernaut will be back
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Old July 8th, 2008, 10:25
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WaLsHeY_08 WaLsHeY_08 is offline
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Re: A Little More Info on COD5

Good news, though I'm kinda of still annoyed IW are not making this one.
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Old July 8th, 2008, 11:50

x-ScREaMnDeMoN-x x-ScREaMnDeMoN-x is offline
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Re: A Little More Info on COD5

Quote:
Originally Posted by flagstealer View Post
juggernaut will be back
I can already feel your excitement for getting to use your favorite perk again...
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Old July 8th, 2008, 15:47
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TU_Snake_Charmer TU_Snake_Charmer is offline
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Re: A Little More Info on COD5

I think if Jaug is allowed again, I think that somehow the hit radius of a person should increase when using it. That would fairly cancel it out.
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Old July 8th, 2008, 16:18
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Re: A Little More Info on COD5

Quote:
Originally Posted by TU_Snake_Charmer View Post
I think if Jaug is allowed again, I think that somehow the hit radius of a person should increase when using it. That would fairly cancel it out.
Then whats the point of having it?
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Old July 8th, 2008, 22:21
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Re: A Little More Info on COD5

Quote:
Originally Posted by x-ScREaMnDeMoN-x View Post
I can already feel your excitement for getting to use your favorite perk again...
ARE U SERIOUS? omg i get so pissed when everything thinks i use juggernaut. i feel like making a thread that just says i DONT USE JUGGERNAUT

I HATE JUGGERNAUT BUT AT LEAST I DONT COMPLAIN ABOUT IT. AND I DONT USE IT!!!!!!!!!!!
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