Rockstar has said that most of the characters seen in past Grand Theft Auto's will not be returning. On the otherhand, Houser was asked if there would be any returning characters and he gave an intriguing smile... Perplexed are we? Niko Bellic
An Eastern European immigrant in his mid-thirties, who has come to Liberty City to pursue the "American Dream". He is a tough character and is in his mid thirties. He is said to be very experienced at handling weaponry. Roman
Roman is a friendly buffoon. He is heavily in a debt and everyone is after him, so he turns to his cousin for help. He runs a taxi depot in Broker, and it is a floundering business. It seems like Roman's laundry list of problems doesn't have an end in sight. Elizabeta
Female that will be introduced halfway through the game. Not much is known on her so far. Little Jacob
He is a Jamaican arms dealer. Seems as if he is your contact for weapons early in the game and you can call him with your cell phone. When you go to his car trunk, you scroll through the weapons like you did at the Ammu-Nations in previous GTA's. He lives in Rotterdam in the Dukes borough of Liberty City. Francis McReary
This bastard is a corrupt cop. He knows of a felony Niko has committed, and uses it as blackmail against him. Lola
If you couldn't already tell, Lola is a postitute. She works the Docks! Not much is known about her at this moment.
The system of stealing PARKED cars is more complex and involves breaking the window, and hotwiring the engine before you can drive it. While hotwiring, Niko may also become suspicious, taking a moment to glance around, then going back to wiring the car.
Rockstar promised us that other cars would prove far more difficult to penetrate and that the police would be far savvier when it came to spotting stolen vehicles. Broken windows will get you noticed in Liberty City.
Four different ways of jacking a vehicle.
How They Will Drive
The camera angle in a car is closer, to show more of the detail in the car.
The cars will bend and curve with the weight of the vehicle when turning around a corner and will handle potholes with their suspensions.
All vehicles have new physics.
The envioronment when drivng cars is affected.
You can actually feel a cars bass and sound when you are walking down the street.
Weather will affect a cars handling.
You will be able to open/close your windows and to look outside of the car.
Misc.
There will be no planes, but helicopters are included.
Public transportation takes a bigger role.
Don't expect the more fantastical elements from past GTA's such as bikes and jet packs.
You can leave the ingnition turned on , so that when you leave the car the radio continues playing.
Helicopters have the ability to land on almost every building.
You can open the trunk and store items in there.
The Admiral will be in this game.
Niko can use taxis to get around (presumably he can use the phone to call a taxi). The police are much more vigilant in GTA IV, and sometimes it is less hassle using a taxi than jacking someone's car. The trip-skip option is available for convenience.
The comet is in the game.
On the street of LC, the reporters saw - Ferrari, Volkswagen Jetta, BMWs, Mustangs, delivery vans, SUV's, garbage truck.
What We Think:
You may be able to use the bus system like you did the train in GTA3.
The soundtrack will be music that fits the theme and mood, not just popular music from the time.
When walking down the street all sounds blend in with each other - murmured gossip, train sounds, cars music and squealing tires all blend together perfectly.
Rockstar North is currently working to implement something new based on the radio system. What it is? We have no idea.
Unlike other GTAs, IV will have a lesser known voice cast and music that isn't distinctly popular or obvious to the 2007 settings. Expect many unsigned bands or indies to show up.
When asked about custom soundtracks using your consoles hard drive, Dan Houser answered "Possibly".
Artists and Songs
While driving through in the demo, Kikizo identified the song playing on the radio: Fela Kuti - Sorrow, Tears, and Blood.
Arm In Arm by The Boggs was the song in the second trailer.
Ruslana Lyzhicko has songs from her previous and latest album on IV.
Genres
East Coast Rap and old school Rock is said to be in the game.
50's jazz music was playing in the car in a demo at E3.
There is an aiming system: the aiming system will hover over his shoulder as he aims. It will use duel analog controls.
As Niko runs with his gun, the moment he pulls it out to aim, it will hover over his shoulder.
In a screenshot in a magazine, Niko was seen doing drive-by with a Glock. It may suggests that drive-by is no more dependent only on the SMGs.
You can hug the wall like in Metal Gear Solid to cover yourself from fire.
You can also strafe, which is helpful when you take on the police.
Obtaining Weapons
Unable to simply just walk into Ammunation and buy a weapon, Niko has to search around in alleyways, back streets, basements, etc to obtain them.
You can also buy ammunition separately.
You have a friend named Little Jacob. Little Jacob sells the arms (9MM, SMG, Micro SMG) out of the trunk of his car for $100 a piece.
Physics of the Weapon System
Shooting an enemy in the leg might cause them to fall and shooting them in the shoulder might disarm them
The direction you attack an enemy from might also determine the result of your actions - creep up behind them and you should get an easy head shot, but take them on face to face and they could well flinch or duck out of the way.
Melee Combat - You should be able to throw people into walls, furniture or even off rooftops so that they flail desperately to grab for the edge of a fire escape as they plummet to their doom.
Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.
They have improved the target system with different hitzones on the body.
Snipers are customizable. Not much is known on this subject.
Niko comes to America after receiving word from his cousin Roman. Roman brags of a lifestyle with 15 sportscars, two beautiful women and hotubs galore. All of this is a lie and nothing Roman claims is true. He is only covering for his own embarassing failure at living the "American Dream" so he dupes Niko into traveling across the world to clean the mess he has gotten himself into.
Niko finds himself in America with Roman as his only contact. Roman is heavily in debt and needs Niko's help as he runs a failing Taxi Depot business in Broker. You are lowlife European immigrant, and you must fight for survival in Liberty City. Rockstar Games claim that you can 'choose you destiny'. This means that how you play the game and the outcome of your choices affect what happens between Niko and his friends/foes.
The new Liberty City is not a direct, block for block, replica, but it resembles a striking resemblance to New York City. It is set in modern day, somewhere around 2006 or 2007. The city has 4 of the 5 boroughs of New York and parts of New Jersey. Staten Island is not in the game because Rockstar believed it would not be fun there. Also, Alderney is the largest of the 5 boroughs. The statue of Liberty is in the game and you can go to it by swimming or by boat. The Five Boroughs
Real Borough
1. Bronx
2. Manhattan
3.Queens
4. Brooklyn
5. New Jersey GTA4 Borough 1. Bohan 2. Algonquin 3. Dukes 4. Broker 5. Alderny
Broker is Liberty City's version of Brooklyn. Niko begins his journey with his cousin Roman. Roman and Niko run a Taxi Depot there. Algonquin
Algonquin is Liberty City's version of Manhattan. This has many historic sites and buildings such as Times Square and the Empire State Building. This most likely will be the second borough Niko visits. Alderney
Alderney is Liberty City's version of part of New Jersey. Not much is known on this borough, but it is said to be the largest borrough of GTA IV. Make sense, considering it is New Jersey, and not a borough like Queens or Manhattan. Size of Liberty City
There has been much speculation about how large Liberty City is. Magazine articles originally stated it was smaller than San Andreas, now some say it is slightly bigger. Rockstar Games have seemingly said the game is not as big in terms of land mass as San Andreas, however everything is much more detailed, and there'll be no wasted open spaces like the desert.
This is from Game Informer in May 2007:
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Last edited by BioHaZaRD- : October 21st, 2007 at 10:56.
There is an aiming system: the aiming system will hover over his shoulder as he aims. It will use duel analog controls.
As Niko runs with his gun, the moment he pulls it out to aim, it will hover over his shoulder.
In a screenshot in a magazine, Niko was seen doing drive-by with a Glock. It may suggests that drive-by is no more dependent only on the SMGs.
You can hug the wall like in Metal Gear Solid to cover yourself from fire.
You can also strafe, which is helpful when you take on the police.
Obtaining Weapons
Unable to simply just walk into Ammunation and buy a weapon, Niko has to search around in alleyways, back streets, basements, etc to obtain them.
You can also buy ammunition separately.
You have a friend named Little Jacob. Little Jacob sells the arms (9MM, SMG, Micro SMG) out of the trunk of his car for $100 a piece.
Physics of the Weapon System
Shooting an enemy in the leg might cause them to fall and shooting them in the shoulder might disarm them
The direction you attack an enemy from might also determine the result of your actions - creep up behind them and you should get an easy head shot, but take them on face to face and they could well flinch or duck out of the way.
Melee Combat - You should be able to throw people into walls, furniture or even off rooftops so that they flail desperately to grab for the edge of a fire escape as they plummet to their doom.
Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.
They have improved the target system with different hitzones on the body.
Snipers are customizable. Not much is known on this subject.
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Posts: 634
Re: GTA4 Info
My best guess for pushing it back is so they would get it right...only makes sense...I'm glad they did cause I don't want some half completed game on the shelves...We all will be in awe for a couple weeks when this game comes out...I hope my jaw doesn't lock in the dropped position when this game comes out....cause it will be there for a while
I was pissed off when i heard there is a delay, then i found out it was pushed back to MARCH!!!
Then i was REALLY pissed
But after i thought about it, i am kinda glad, this means that Rockstar is going to truly deliver. also after reading that information, Thanks by the way, it sounds revolutionary for the gaming world..